Tomb Raider muss einmalig über Valves Online-Plattform Steam aktiviert werden. Zwar dürfen sie das Spiel anschließend auf beliebig vielen. Das Spiel ist Überragend!!! Grafisch und Story mäßig hervorragend Wer schon damals die Tomb Raider Spiele geliebt hat wird von diesem Spiel überwältigt. Eine Überlebenskünstlerin wird geboren.
Tomb RaiderEine Überlebenskünstlerin wird geboren. Tomb Raider muss einmalig über Valves Online-Plattform Steam aktiviert werden. Zwar dürfen sie das Spiel anschließend auf beliebig vielen. Das Spiel ist als Neubeginn der Tomb-Raider-Serie konzipiert worden und beleuchtet die Ursprünge von Lara Croft, der Hauptfigur.
Tomb Raider Spiel Download Tomb Raider 2 VideoTomb Raider II Walkthrough - Croft Mansion \u0026 Great Wall - Part 1
The search takes place among many locations, including the Great Wall of China, Venice, a sunken ocean liner, and the mountains of Tibet.
During her search for the artifact, she must battle some formidable human and animal foes. Starting out with only her trusty pistols and a shotgun, Lara picks up a massive arsenal along her quest, including Uzi automatic pistols, an M assault rifle, a harpoon gun, and a grenade launcher.
Like the original, this sequel boasts impressive graphics, especially when playing with a 3D graphics accelerator card. There are 18 levels in all.
Cut scenes are shown in between some of them, providing the player with information about the plot development.
Some of the cut scenes are shown in wide screen interlaced video format, while others are full screen 3D rendered in-game engine animation.
You can easily tell the difference between them because in the latter the characters are much blocky than those in the interlaced video scenes.
The graphical look of Lara in this game has much improved over that in the original game. She now has a decently curved chest, rather than a pair of triangles.
The range of motions available to control Lara is similar to before, but due to the enhanced graphics the resulting motions are much more realistic.
Aside from the more lifelike model, Lara now wears a ponytail that swings naturally in time with her body motion. She also sports an improved wardrobe, including a wetsuit, a leather flying jacket, and a snow gear.
Am Ende geht es sogar in die Antarktis. Lara's Freunde erinnern sich im Croft Anwesen gemeinsam an die Abenteuer von ihrer guten Freundin und so spielt man 4 verschiedene Geschichten.
Es fallen Schüsse. Als sie wieder zu sich kommt, liegt ihr früherer Mentor tot auf der Erde. An den Wänden sind überall mit Blut gemalte, okkulte Symbole.
Für Lara beginnt nun ein Wettlauf gegen die Zeit, in dem es gilt, eines der wertvollsten Artefakte Englands aus längst vergessenen Tagen zu finden. Explore buried pyramids and a hidden sphinx while fighting pumas, crocodiles, and some surprising mystical monsters.
All weapons: Walk holding [Shift] one step forward, one step back, rotate in three full circles to the right, and jump backward with [Alt].
Level skip: Walk holding [Shift] one step forward, one step back, rotate in three full circles to the right, and jump forward with [Alt].
Unlimited ammo: Finish the game, then load any previously saved game. You'll start with all weapons and unlimited ammo.
There are plenty of bad guys lurking around every corner, looking to stop her. It is up to you to get Lara through Tibet, China, Venice, and a sunken ship.
It is time to paint your shorts on, slide your spandex shirt over your ample figure, and head out into the unknown to kick some ass. When the original Tomb Raider was released, I was one of the few people who was not sucked in by the hype.
Sure, it was a good game, and it was revolutionary to have a female lead character, but it did have some flaws.
I feel the same way about Tomb Raider II. I do like this game better than the original in some areas, while I wish they would have remained more true to the original in other areas.
Everyone will have an opinion, but one thing will never be argued: Lara has definitely used some of her earnings to visit a specialized plastic surgeon, if you know what I mean.
Lara herself is one of the biggest overall improvements in the game. I don't mean this in a polygon-perversion sort of way, either.
The developers did an outstanding job making Lara look, act, react, and feel like a real person. This is an incredibly difficult task to pull off, and you can tell that this was a painstaking process to get right.
I can just see the developers gathered round a monitor while someone was showing Lara pull herself up from a cliff.
I bet they had to rework this animation hundreds of times before they were happy with it. There is one animation in particular that really stood out and made me take notice.
Lara is swimming around and finds a lever underwater. The lever is for opening a large, wooden door.
Instead of just having Lara swim up and pull the lever, she actually swims up to the lever, turns her body sideways and braces herself with her legs against the wall.
Then, using the leverage and strength from her legs, she pushes off from the wall and pulls the lever. It was one of the most realistic-looking moves I have ever seen in a video game.
Enough about Lara for a moment. Let's talk about the gameplay. For those of you who missed the original game, this game follows the same basic formula.
You play from the third-person perspective with Lara always in the front and center screen. You will climb, jump, swim, shoot and explore your way through tons of levels.
Most of the levels are based on flipping switches and finding keys, which did get a bit old after a while. It is the old "flip this switch and unlock that door so you can flip another switch to unlock another door" type of game.
That does oversimplify things, but it sums up a majority of your actions. Another thing that the developers need to be commended on is the level design.
The first level you encounter has you in a cave, which is where you spent most of your time in the original game. The first thing that came to mind was "lame, more caves.
I got real tired of seeing caves in the first game and now I have to work through another game of caves.
The caves make me feel like I am still just playing a game, and keeps it from being too realistic. When Lara started walking around buildings and such, it felt much more realistic.
The developers spent so much time making Lara act real, I am glad they took her out of a cave so the atmosphere was more realistic.
Another cool new feature of Tomb Raider II is that you can now ride various vehicles. The first you will encounter is a speedboat.
When you jump into this thing and rev the engine, there is no sneaking up on anyone. Every time I went for a ride in it, I laughed and thought Tim Allen would be proud.
Lara also gets to speed around on a snowmobile, which is a complete blast once you get the hang of driving it. I really only have two major complaints about the game.
The first is the difficulty of the gameplay. Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
For Legend , Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay.
Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location.
Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games.
The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision.
The engine was designed by Paul Douglas, who handled the game's artificial intelligence AI and the three-dimensional 3D graphics.
The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom.
Its 3D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system.
The game pioneered the use of quaternions for smooth 3D rotation. Lara's movements were hand-animated and coordinated rather than created using motion capture.
The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time.
The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another.
For Angel of Darkness , a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions.
Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition.
Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time.
It went on to sell over 7 million units worldwide. Since the release of Legend , the series has picked up in sales and popularity.
Multiple video game journalists, including Electronic Gaming Monthly ' s Crispin Boyer in and Eurogamer 's Martyn Carroll in , have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
Carrol credited the series for bringing video gaming out into the cultural mainstream. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history.
As part of the latter honours, Guinness World Records editor Gaz Deaves said that the character "epitomises all that's great about video gaming".
He cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.
Later, apparently more "realistic" redesigns lessened these criticisms to a degree. From Wikipedia, the free encyclopedia.
This article is about the video game series. For the game, see Tomb Raider video game. For the video game, see Tomb Raider video game. For the film, see Tomb Raider film.
For the act of tomb raiding, see Grave robbery. Video game franchise. The Tomb Raider logo from onwards.
Multiple logos have been used through the series' lifetime. Further information: List of Tomb Raider media. Main article: Lara Croft. See also: List of Tomb Raider media.
Archived from the original on 10 May Retrieved 26 June Nixxes Software BV. Archived from the original on 21 June Retrieved 9 December Archived from the original on 12 October Retrieved 2 March Game Center Online.
Archived from the original on 25 July Retrieved 23 June Customer reviews Edit Preferences. Period of off-topic review activity detected Excluded from the Review Score by default.
Overall Reviews:. Review Type. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.
Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:. No minimum to No maximum.
Off-topic Review Activity.Unter dem Titel Tomb Raider [ˈtuːmˌɹeɪdə] (engl. f.: Grabräuber) entstand seit eine Reihe von Computerspielen aus dem Genre der Action-Adventures. Das Spiel ist als Neubeginn der Tomb-Raider-Serie konzipiert worden und beleuchtet die Ursprünge von Lara Croft, der Hauptfigur. Tomb Raider: Crystal Dynamics krempeln Tomb Raider kräftig um. Teil 9 wird laut Tomb Raider: Action-Spiel jetzt auf GeForce Now verfügbar · 0. . Das Spiel ist Überragend!!! Grafisch und Story mäßig hervorragend Wer schon damals die Tomb Raider Spiele geliebt hat wird von diesem Spiel überwältigt. Kommentare Hierbei handelt es sich um eine Funktion des Spiels, bei Www.Spider Solitär Schlüsselobjekte, die das Vorankommen ermöglichen, kurzzeitig leuchtend hervorgehoben werden. Angesiedelt auf dem Mond in der nahen Zukunft, der zu einer Dystopie verkommen ist, nimmt dich Pragmata mit auf Frühlingsspiele unvergessliches Abenteuer. Ich habe ein Konto. Retrieved 14 November Your Store. Support Forums Stats. From Wikipedia, the free encyclopedia. Rise of the Tomb Raider.