Die Backgammon Aufstellung ist symmetrisch. Gespielt wird mit 15 weissen respektive schwarzen Steinen. Auf dem 1. bzw. Point liegen zwei. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf.
Backgammon SpielregelnDie Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei. Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf.
Backgammon Aufstellung Start Description VideoBackgammon Setup, explained by Grandmaster Marc Olsen
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used.
The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately.
Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R.
Crawford , is designed to make match play more equitable for the player in the lead. If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules.
Some are played primarily throughout one geographic region, and others add new tactical elements to the game. Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move. A player also receives an extra turn after a roll of or of doubles.
Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game.
Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture.
Strategies can derive from that. The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers.
A player must have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Backgammon is played for an agreed stake per point. Each game starts at one point.
During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice.
A player who is offered a double may refuse , in which case he concedes the game and pays one point. Otherwise, he must accept the double and play on for the new higher stakes.
A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles.
If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes.
There is no limit to the number of redoubles in a game. Approximate size Age rating For all ages. Category Strategy. This app can Access your Internet connection Microsoft.
Seizure warnings Photosensitive seizure warning. This is a game of skill. A single game can be decided by luck, but the more one plays, the more the skill is important.
Even a beginner can beat an expert through luck of draw in a single game, but after several games the skill prevails. This version of Backgammon uses an advanced neural network in the highest levels, and will challenge advanced players.
It also offers a fun experience for beginners, with lower difficulty levels and showing possible moves. The scoring is based on the official Backgammon ELO system, with each game increasing or reducing rating points every game or match.
Stay informed about special deals, the latest products, events, and more from Microsoft Store. Available to United States residents.
Hierbei gibt es unterschiedliche Methoden und Taktiken um den Gegener an dem Ziel zu hindern. Die Regeln bei einem normalen Backgammon Spiel unterscheiden sich trotz der gleichen Aufstellung mit Tavli stark.
Portes ist hierbei die Runde, welche die meisten Ähnlichkeiten mit Backgammon hat, mit folgenden Unterschiedlichkeiten:.
Für den Backgammon Start und das Set up benötigt man ein Spielbrett, bspw. Die Anordning, Aufstellung, bzw. Die Zahlen auf diesem Würfel zeigen die Steigerungsmöglichkeit von 2-fach bis fach.
Backgammon Koffer sind jedoch auch bereits recht günstig online bestellbar. Sie möchten den Dopplungswürfel einmal gegen echte Gegner um Backgammon um Geld einsetzen?
Jetzt online bei Backgammon anmelden und gegen echte Gegner spielen. Hierbei wird der Einsatz verdoppelt — wenn man um Punkte spielt kann man dies so lange machen, bis die maximale Punktzahl erreicht ist.
In der Regel sollte man als Spieler nur dann den Dopplungswürfel nutzen, wenn man sich zu dem Zeitpunkt des Angebots über die eigenen Chancen bewusst ist — bspw.
Um die Chance zu maximieren, dass der gegnerische Spieler das Angebot annimmt, darf im Gegenzug die Chancenverteilung jedoch auch nicht zu extrem sein.
Wird das Angebot zurückgewiesen, verliert der Gegner sofort das Spiel und zahlt den bestehenden Einsatz zum Zeitpunkt der Zurückweisung. Das Spiel ist beendet und ein neues Spiel kann beginnen.
Steht man selber in der Position das Dopplungsangebot anzunehmen, so gilt abzuwägen ob man das Spiel noch gewinnen kann, oder wie hoch die Chancen stehen das Spiel zu verlieren.
Nimmt man die Verdopplung an, so ist man als nächstes an der Reihe, wenn es darum geht zu verdoppeln. Wird das Angebot angenommen, kommt der Dopplungs-Würfel beginnend mit der zwei als Spielstandsanzeiger auf die Bar.Backgammon es un juego de suerte y thechathamrecord.com juega por dos personas con 15 piezas cada uno sobre un tablero consiste de 24 espacios o thechathamrecord.com piezas se mueven de acuerdo con los roles. Download this game from Microsoft Store for Windows 10, Windows , Windows 10 Mobile, Windows Phone , Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Backgammon Pro. Start with the helpful tutorial that will teach you how to play. Practice against the computer or play against your friends in 2 player mode. You can even customize the board and pieces you play with and keep track of your statistics. If you like other strategy games, you will love Backgammon Deluxe! Join private table Please enter the code Lottozahlen 28.3 20 the table: OK Cancel. Sie möchten den Dopplungswürfel einmal gegen echte Gegner um Backgammon um Geld einsetzen? Waiting for their response